Artifacts Guide
Complete Olden Era artifact database covering all 120+ items, 24 set bonuses, tier rankings, and strategic guidance. Equip your hero with the most powerful artifacts in the game.
Quick FAQ
How do I find artifacts in Olden Era?
Artifacts are found through map exploration — treasure chests, creature dwellings, Dragon Utopias (Relic/Major), Twilight Blooms (Relic/Major), Research Laboratories (Relic/Major), Black Towers (Major/Minor), Raiders' Camps (Minor/Treasure), and Ancient Crypts (Minor/Treasure). Some artifacts are crafted by combining lesser items at the Artifact Merchant, which appears randomly on adventure maps. Quest rewards and defeating enemy heroes also grant artifacts.
Can I trade artifacts between heroes?
Yes. When two friendly heroes meet on the adventure map, you can transfer artifacts between them. This is crucial for delivering key artifacts to your main hero. Artifacts are also captured if you defeat an enemy hero who carries them. Note that the Shackles of War artifact prevents retreat and surrender in combat.
What happens when a hero carrying artifacts dies?
If your hero retreats from combat, they keep all artifacts. If completely defeated (no retreat possible, or Shackles of War is active), all carried artifacts transfer to the victorious hero. The Magic Key Ring artifact negates all retreat, surrender, and ability-use restrictions — including unlocking Shackles of War locks.
How does artifact upgrading work?
Many artifacts in Olden Era can be upgraded using Alchemical Dust. Upgrading increases the artifact's primary bonus — for example, upgrading Ogre's Club of Havoc adds +2 Attack per upgrade and can be done unlimited times. Dust is obtained from map piles, resource exchanges, artifact disenchanting, and storages. Prioritize upgrading artifacts that scale well with your hero build.
How the Artifact System Works
Heroes in Olden Era can equip artifacts across nine equipment slots: Head, Weapon, Shield, Cloak, Feet, Hands, Neck, two Ring slots, and four Miscellaneous slots for tomes, orbs, belts, keys, and special items. Each artifact belongs to one of four rarity tiers that determine its power level and spawn chance. Higher-rarity artifacts are dramatically more powerful — a single Relic-tier artifact can define an entire build.
Artifacts provide permanent stat bonuses, unique passive effects, and spell access that persist as long as they are equipped. Some artifacts belong to sets — equipping multiple pieces from the same set unlocks increasingly powerful set bonuses. Set bonuses can fundamentally alter your hero's capabilities. The Angelic Alliance (6-piece) grants +3 Initiative and Speed to all creatures, while the Power of the Dragon Father (8-piece) provides complete magic immunity to your entire army.
The artifact upgrade system adds another layer of depth. Using Alchemical Dust, you can enhance an artifact's primary bonus. Some artifacts like Ogre's Club of Havoc and Crown of the Supreme Magi can be upgraded unlimited times, providing scaling value throughout the entire campaign. Disenchanting weak or duplicate artifacts yields Dust, turning obsolete items into upgrade fuel for your best equipment.
Artifact Rarity Tiers
Relic
~2% of all artifactsThe rarest and most powerful artifacts. Relics provide game-changing effects — extra spellbook casts per round, access to all spells of a school, permanent Flight, and massive stat swings. Usually found in Dragon Utopias, Twilight Blooms, and Research Laboratories. Map objectives and defeating powerful neutral stacks are the most reliable sources.
Major
~15% of all artifactsStrong artifacts with significant stat bonuses and unique powers. Major artifacts include Holy Sigils (granting entire skill trees), powerful set components, and items like Legion's Leg (+50% creature growth). The backbone of competitive hero builds. Found in treasure zones, Black Towers, and Ancient Crypts.
Minor
~50% of all artifactsSolid artifacts with reliable bonuses. Minor artifacts like Pelagic Hourglass (-1 spell cooldown), Fine Wand (+1 spell level), and the faction resource bags provide consistent value. Don't underestimate them — stacking multiple Minor artifacts early gives a substantial power spike. Found in most treasure chests and creature dwellings.
Treasure
~33% of all artifactsBasic artifacts with small stat bonuses. Treasure-tier items like Wooden Ring (+1 Morale), Straw Hat (+1 Knowledge), and Chain Mail (+3 Defense) provide early-game value but are quickly outclassed. Can be efficiently disenchanted into Alchemical Dust once better equipment is found.
Equipment Slots
Each equipment slot serves a distinct purpose. Head and Neck slots are unique (one each). Ring slots allow two equipped simultaneously. The Miscellaneous slot can hold up to four items — tomes for spell access, orbs for effects, and belts for utility. Understanding what each slot offers helps you prioritize which artifacts to seek.
| Slot | Quantity | Description |
|---|---|---|
| 👑 Head | x1 | Crowns, helms, masks — boost Knowledge, Spell Power, spell levels, or grant unique casting abilities |
| ⚔️ Weapon | x1 | Swords, staves, clubs — boost Attack or Spell Power with conditional damage bonuses |
| 🛡️ Shield | x1 | Shields, bucklers, off-hand items — boost Defense or provide spell utility effects |
| 🧥 Cloak | x1 | Cloaks, capes, armor — utility effects, movement bonuses, and stat combinations |
| 👢 Feet | x1 | Boots, sandals, greaves — movement bonuses, initiative, growth, and terrain effects |
| 🧤 Hands | x1 | Gauntlets, knuckles — combat and damage mitigation bonuses |
| 📿 Neck | x1 | Amulets, pendants — part of the 2-piece stat sets (Warrior/Keeper/Wizard/Scholar) |
| 💍 Ring | x2 | Rings — two slots available; control effects, resonance controllers, stat bonuses |
| 📜 Misc | x4 | Tomes, orbs, belts, keys — unique spell access, gold generation, and special abilities |
Artifact Set Bonuses
Olden Era features 24 artifact sets ranging from 2-piece stat boosts to the game-defining 8-piece Power of the Dragon Father. Each set bonus unlocks at specific piece thresholds. The most powerful sets — Angelic Alliance, Power of the Dragon Father, and Beelzebub's Chosen — can single-handedly win games when fully assembled.
| Set Name | Pieces | Faction | Mid-Set Bonus | Full Set Bonus |
|---|---|---|---|---|
| Angelic Alliance | 6 | All | (3-piece) Creatures from different factions do not lower each other's Morale | (6-piece) All friendly creatures +3 Initiative and Speed |
| Power of the Dragon Father | 8 | All | (3-piece) All stats +2 | (8-piece) Friendly creatures immune to all magic damage |
| Shadow of Death | 4 | All | (2-piece) All enemy creatures -1 Morale and Luck | (4-piece) All enemy creatures deal minimum damage |
| Beelzebub's Chosen | 4 | Hive | (2-piece) Friendly creatures +1 Speed | (4-piece) Friendly creatures deal maximum damage |
| Dominion of Puppeteers | 4 | Schism | (2-piece) Enemy spell cooldowns +1 turn | (4-piece) All enemy spellbook spells at minimum level |
| Shamanic Soul | 4 | All | (2-piece) +25% maximum Mana | (4-piece) All spells in spellbook at maximum level |
| Knight's Honor | 5 | Temple | (3-piece) +1 Morale and Luck | (5-piece) Morale/Luck trigger chance +3% per point of Morale/Luck |
| Ethereal Knowledge | 4 | Grove | (2-piece) +3 Spell Power and Knowledge | (4-piece) Friendly spell and ability ongoing effects have unlimited duration |
| Tranquil Glass | 3 | All | — | (3-piece) Fully restore hero Mana at the start of each day |
| Milos's Curse | 3 | All | — | (3-piece) Daily +4000 Gold |
| Pauper's Glory | 6 | All | (2-piece) +1 Attack, Defense, Spell Power, Knowledge, Morale, Luck | (6-piece) Above stats +1 more (total +3 each) |
| Dwarven Fortitude | 4 | All | (3-piece) All enemy magic school spells -1 level | (4-piece) Wearer immune to all negative effects in combat and on adventure map |
| Anesthesia | 3 | All | (2-piece) Friendly creatures restore 2.5% max HP per turn (can revive fallen units) | (3-piece) All friendly creatures +25% max HP |
| Wanderer's Way | 2 | All | — | (2-piece) Remove all terrain penalties |
| Living Arrows | 3 | All | (2-piece) All friendly creatures +1 Initiative | (3-piece) Ranged attack creatures gain Double Shot |
| Duelist's Pride | 3 | All | (2-piece) +3 Attack and Defense | (3-piece) All friendly creatures have unlimited counter-attacks |
| Inner Song | 3 | All | — | (3-piece) Friendly creatures do not end their turn after using abilities |
| Ukhtabar Signet | 2 | All | — | (2-piece) +100% experience gain |
| Ambassador's Word | 2 | All | — | (2-piece) Neutral creatures join the wearer's army for free |
| Warrior's Strength | 2 | All | — | (2-piece) +4 Attack |
| Keeper's Fortitude | 2 | All | — | (2-piece) +4 Defense |
| Wizard's Might | 2 | All | — | (2-piece) +4 Spell Power |
| Scholar's Wisdom | 2 | All | — | (2-piece) +4 Knowledge |
| Hero of Tales | 2 | All | — | (2-piece) Hero Strike triggers twice |
Artifact Tier Rankings
Not all artifacts are created equal. The tier list below ranks artifacts based on competitive impact, versatility across factions, and how dramatically they alter the game state. S-tier artifacts are build-defining — finding one should immediately reshape your strategy. A-tier artifacts are powerful and universally useful. B-tier provides strong value in the right context. C-tier artifacts are solid performers that fill specific niches.
Game-Defining
- Angelic Alliance (full set) — +3 Initiative/Speed for all units, no faction Morale penalty
- Power of the Dragon Father (full set) — full magic immunity for your entire army
- Spellbinder's Hat — access to all tier 5 spells regardless of hero build
- Two-faced Mask — double spellbook usage per round, game-warping for magic heroes
- Seven-League Boots — +30 Movement dominates map control
- Pole Star — all adventure spells cost 0 Mana, infinite Dimension Door chains
Exceptional
- Legion's Leg — +50% creature growth in all towns, massive late-game scaling
- Fallen Angel Wings — permanent Flight transforms map mobility
- Magic Key Ring — negates Shackles of War and all retreat/surrender restrictions
- Seven Eyes — +1 to all spell levels, scales with every magic school
- Demonic Heart — all spells become Mastered version, massive power spike
- Holy Sigils (all 8) — each grants an entire skill tree's sub-skills for free
Strong
- Beelzebub's Chosen set — friendly creatures deal maximum damage
- Shadow of Death set — enemy creatures deal minimum damage
- Dominion of Puppeteers set — enemy spellbook degraded to minimum level
- Warlord Boots — +2 Initiative for all creatures, strong for Might heroes
- Shaman Staff — +6 Spell Power, foundational for magic builds
- Ambassador's Sash + Diplomatic Gifts — free neutral army recruitment
Solid
- Sirin Mask — -1 spell cooldown, enables faster spell rotation
- Pelagic Hourglass — universal spell cooldown reduction
- Fine Wand — +1 to all spell levels
- Dragon Scale Armor — +4 Attack and Defense
- Endless Bag — passive daily rare resource generation
- Skull of Milos — +1000 daily gold, strong early economic boost
Notable Artifacts Database(120+ items — Community Reported)
The following artifacts have been reported by the Olden Era community. Stats and effects may be adjusted with future patches. Artifacts marked with Upgrade can be enhanced using Alchemical Dust for increased bonuses.
| Artifact | Slot | Rarity | Effect | Set |
|---|---|---|---|---|
| Demon Claw | Weapon | Relic | +12 Attack, -4 Defense. Upgrade: +4 Attack | Beelzebub's Chosen |
| Excalibur | Weapon | Relic | Hero Strike kills +1 extra unit (up to tier 7). Upgrade: +1 unit | Hero of Tales |
| Sword of Judgement | Weapon | Relic | +2 Attack, Defense, Spell Power, Knowledge. Upgrade: all stats +1 | Angelic Alliance |
| Dark Hatchet | Weapon | Major | +4 Attack, then total Attack +15%. Upgrade: +2 Attack | Shadow of Death |
| Garotte | Weapon | Major | All enemies -1 Speed | — |
| Shaman Staff | Weapon | Major | +6 Spell Power. Upgrade: +3 Spell Power | Shamanic Soul |
| Shroomwood Bow | Weapon | Major | Removes friendly ranged damage penalty. Upgrade: ranged damage +5% | Living Arrows |
| Truthmaker | Weapon | Major | Enemy creatures -10% Attack. Upgrade: additional -5% | Dominion of Puppeteers |
| Lance | Weapon | Minor | +3 Attack. Upgrade: +2 Attack | Knight's Honor |
| Ogre's Club of Havoc | Weapon | Minor | +4 Attack. Upgrade: +2 Attack, unlimited upgrades | — |
| Rapier | Weapon | Minor | Friendly creatures +10% melee damage. Upgrade: +5% | Duelist's Pride |
| Red Dragon Flame Tongue | Weapon | Minor | +2 Attack and Defense. Upgrade: each +1 | Power of the Dragon Father |
| Fish-to-the-Face | Weapon | Treasure | +1 Attack. Upgrade: +1 Attack | Pauper's Glory |
| Chitinous Shield | Shield | Relic | +12 Defense, -4 Attack. Upgrade: +4 Defense | Beelzebub's Chosen |
| Lion's Shield of Courage | Shield | Relic | +2 Attack, Defense, Spell Power, Knowledge. Upgrade: all stats +1 | Angelic Alliance |
| Dragon Scale Shield | Shield | Major | +3 Attack and Defense. Upgrade: each +1 | Power of the Dragon Father |
| Truthseeker | Shield | Major | Enemy creatures -10% Defense. Upgrade: additional -5% | Dominion of Puppeteers |
| Caduceus | Shield | Minor | Hero Strike restores 6 Mana. Upgrade: +6 Mana | Hero of Tales |
| Crescent Dagger | Shield | Minor | Spells and abilities ignore 40% enemy magic resistance. Upgrade: +20% | Ethereal Knowledge |
| Fine Wand | Shield | Minor | All spells +1 level | — |
| Pelagic Hourglass | Shield | Minor | All spell cooldowns -1 turn | — |
| Shield of the Rampaging Ogre | Shield | Minor | +4 Defense. Upgrade: +2 Defense, unlimited upgrades | — |
| Buckler | Shield | Treasure | Friendlies can counter-attack Swift Strike enemies. Upgrade: melee damage +5% | Duelist's Pride |
| Misericorde | Shield | Treasure | +2 Attack. Upgrade: +1 Attack | Knight's Honor |
| Shoddy Shield | Shield | Treasure | +2 Defense | — |
| Singing Pan-Pipe | Shield | Treasure | Friendly ongoing effects +1 turn. Upgrade: +1 turn | Inner Song |
| Amelchia's Law | Head | Relic | Enemy creatures -1 Initiative. Upgrade: additional -1 | Dominion of Puppeteers |
| Beelzebub's Boon | Head | Relic | +12 Knowledge, -4 Spell Power. Upgrade: +4 Knowledge | Beelzebub's Chosen |
| Crown of Dragontooth | Head | Relic | +4 Spell Power and Knowledge. Upgrade: each +1 | Power of the Dragon Father |
| Helm of Heavenly Enlightenment | Head | Relic | +2 Attack, Defense, Spell Power, Knowledge. Upgrade: all stats +1 | Angelic Alliance |
| Seven Eyes | Head | Relic | All spells +1 level. Upgrade: +1 level | Ethereal Knowledge |
| Sirin Mask | Head | Relic | All spell cooldowns -1 turn. Upgrade: additional -1 turn | Shamanic Soul |
| Spellbinder's Hat | Head | Relic | Hero can cast all tier 5 spells | — |
| Two-faced Mask | Head | Relic | Hero can use spellbook 1 extra time per combat round | — |
| Mirror Tiara | Head | Major | Restore 8 Mana each morning. Upgrade: +8 Mana | Tranquil Glass |
| Crown of the Supreme Magi | Head | Minor | +4 Knowledge. Upgrade: +2 Knowledge, unlimited upgrades | — |
| Scholar's Tiara | Head | Minor | +2 Knowledge. Upgrade: +1 Knowledge | Scholar's Wisdom |
| Armet | Head | Treasure | +2 Defense. Upgrade: +1 Defense | Knight's Honor |
| Fancy Mask | Head | Treasure | Generate 2 Focus at combat start. Upgrade: +2 Focus | Inner Song |
| Head Torch | Head | Treasure | +1 vision radius | — |
| Straw Hat | Head | Treasure | +1 Knowledge. Upgrade: +1 Knowledge | Pauper's Glory |
| Armor of Wonder | Cloak | Relic | +2 Attack, Defense, Spell Power, Knowledge. Upgrade: all stats +1 | Angelic Alliance |
| Dragon Scale Armor | Cloak | Relic | +4 Attack and Defense. Upgrade: each +1 | Power of the Dragon Father |
| Heartbeat | Cloak | Relic | +12 Spell Power, -4 Knowledge. Upgrade: +4 Spell Power | Beelzebub's Chosen |
| Iridescent Cloak | Cloak | Major | +6 Knowledge. Upgrade: +3 Knowledge | Shamanic Soul |
| Ribcage Armor | Cloak | Major | +4 Defense, then total Defense +15%. Upgrade: +2 Defense | Shadow of Death |
| Robe of Enlightenment | Cloak | Major | Hero can cast all tier 3 spells | — |
| Eagle Armor | Cloak | Minor | +2 Morale and Luck | — |
| Plate Armor | Cloak | Minor | +3 Defense. Upgrade: +2 Defense | Knight's Honor |
| Tunic of the Cyclops King | Cloak | Minor | +4 Spell Power. Upgrade: +2 Spell Power, unlimited upgrades | — |
| Vortex Robe | Cloak | Minor | Regain 40% of enemy spell mana cost when they cast. Upgrade: 60% | Ethereal Knowledge |
| Chain Mail | Cloak | Treasure | +3 Defense | — |
| Rags | Cloak | Treasure | +1 Spell Power. Upgrade: +1 Spell Power | Pauper's Glory |
| Ambassador's Sash | Cloak | Relic | Diplomacy persuasion +10%. Upgrade: +5% | Ambassador's Word |
| Fallen Angel Wings | Cloak | Relic | Gain permanent Flight ability | — |
| Banner of Six Winds | Cloak | Major | Friendly creatures +1 Speed | — |
| Flag of Truce | Cloak | Major | Retain army when fleeing from combat | — |
| Light-and-Shade Cloak | Cloak | Major | Friendly ranged units can shoot in melee. Upgrade: ranged damage +5% | Living Arrows |
| Second Shade | Cloak | Major | +4 Knowledge, then total Knowledge +15%. Upgrade: +2 Knowledge | Shadow of Death |
| Automated Antimagic Shield | Cloak | Minor | -10% magic damage received. Upgrade: additional -5% | Dwarven Fortitude |
| Backpack | Cloak | Minor | Hero +10 Movement. Upgrade: +5 Movement | Wanderer's Way |
| Dragon Wing Tabard | Cloak | Minor | +2 Spell Power and Knowledge. Upgrade: each +1 | Power of the Dragon Father |
| Wizard's Cloak | Cloak | Minor | +2 Spell Power. Upgrade: +1 Spell Power | Wizard's Might |
| Monster Head | Cloak | Treasure | Enemy -1 Morale and Luck | — |
| Omencaller | Cloak | Treasure | Enemy -1 Luck | — |
| Celestial Sash of Bliss | Misc | Relic | +2 Attack, Defense, Spell Power, Knowledge. Upgrade: all stats +1 | Angelic Alliance |
| Magic Key Ring | Misc | Relic | Negates all restrictions on retreat, surrender, spellbook and hero ability use (unlocks Shackles of War) | — |
| Spells in Bottles | Misc | Relic | Hero can cast all tier 4 spells | — |
| Skull of Milos | Misc | Major | Daily +1000 Gold. Upgrade: +1000 Gold | Milos's Curse |
| Slithering Sash | Misc | Major | +3 Spell Power and Knowledge. Upgrade: each +1 | Power of the Dragon Father |
| Endless Bag | Misc | Minor | Daily +1 Gem/Crystal/Mercury (depends on faction) | — |
| Flask of Oblivion | Misc | Minor | Friendly negative effects last -1 turn. Upgrade: additional -1 turn | Anesthesia |
| Spyglass | Misc | Minor | +2 vision radius | — |
| Warrior's Belt | Misc | Minor | +2 Attack. Upgrade: +1 Attack | Warrior's Strength |
| Rope Belt | Misc | Treasure | +1 Defense. Upgrade: +1 Defense | Pauper's Glory |
| Soulless Sash | Misc | Treasure | Enemy creatures -1 Morale | — |
| Sandals of the Saint | Feet | Relic | +2 Attack, Defense, Spell Power, Knowledge. Upgrade: all stats +1 | Angelic Alliance |
| Seven-League Boots | Feet | Relic | +30 Movement | — |
| Warlord Boots | Feet | Relic | Friendly creatures +2 Initiative | — |
| Bone Boots | Feet | Major | +4 Spell Power, then total Spell Power +15%. Upgrade: +2 Spell Power | Shadow of Death |
| Legion's Leg | Feet | Major | All town creature growth +50% | — |
| Shackles of War | Feet | Major | No surrender or retreat in combat (both sides) | — |
| Swamp Boots | Feet | Major | Remove all terrain penalties | — |
| Boots of Travel | Feet | Minor | +10 Movement. Upgrade: +5 Movement | Wanderer's Way |
| Dragonbone Greaves | Feet | Treasure | +1 Spell Power and Knowledge. Upgrade: each +1 | Power of the Dragon Father |
| Magic Slippers | Feet | Treasure | Spells cost -2 Mana. Upgrade: additional -1 Mana | Ethereal Knowledge |
| Brass Knuckles | Hands | Major | Friendly creatures take -30% counter-attack damage. Upgrade: additional -15% | Duelist's Pride |
| Soulcaller Ring | Ring | Relic | Enemy all magic school spells -1 level | — |
| Lord's Ring | Ring | Major | Friendly creatures +1 Initiative | — |
| Ring of Neutrality | Ring | Major | All creatures' Morale and Luck permanently neutral in combat | — |
| Seal of Silence | Ring | Major | Enemy all spell cooldowns +1 turn | — |
| Chain Link | Ring | Minor | Prevents hero and enemy from casting tier 1-2 spells in combat | — |
| Emerald Resonance Controller | Ring | Minor | Enemy hero Spell Power -10%. Upgrade: additional -5% | Dwarven Fortitude |
| Keeper's Ring | Ring | Minor | +2 Defense. Upgrade: +1 Defense | Keeper's Fortitude |
| Ring of Life | Ring | Minor | Friendly positive effects +1 turn. Upgrade: +1 turn | Anesthesia |
| Shard of Serenity | Ring | Minor | Restore 6 Mana each morning. Upgrade: +6 Mana | Tranquil Glass |
| Sixth Finger | Ring | Minor | Enemy -2 Morale and Luck | — |
| Tabar Signet-Ring | Ring | Minor | +1 Luck. Upgrade: +1 Luck | Ukhtabar Signet |
| Clenching Ring | Ring | Treasure | Hero-cast ongoing spells +1 turn. Upgrade: +1 turn | Shamanic Soul |
| Quiet Eye of a Dragon | Ring | Treasure | +1 Attack and Defense. Upgrade: each +1 | Power of the Dragon Father |
| Wooden Ring | Ring | Treasure | +1 Morale. Upgrade: +1 Morale | Pauper's Glory |
| Holy Sigil of Eridore | Misc | Major | Grants all unlearned sub-skills of Logistics, Combat Magic, and Wisdom while equipped | — |
| Holy Sigil of Insara | Misc | Major | Grants all unlearned sub-skills of Leadership, Insight, Diplomacy, and Tactics while equipped | — |
| Holy Sigil of Mearea | Misc | Major | Grants all unlearned sub-skills of Luck, Economy, and Daylight Magic while equipped | — |
| Holy Sigil of Quix | Misc | Major | Grants all unlearned sub-skills of Arcane Magic, Scouting, Combat Art, and Sorcery while equipped | — |
| Holy Sigil of Roph | Misc | Major | Grants all unlearned sub-skills of Ascension, Necromancy, Whispers, Triad Power, Abyssal Communion, and Swarm Summoning while equipped | — |
| Holy Sigil of The Second Man | Misc | Major | Grants all unlearned sub-skills of Offense, Avatar Summoning, Siege, and Combat while equipped | — |
| Holy Sigil of The Seven Magi | Misc | Major | Grants all unlearned sub-skills of Sorcery, Nightshade Magic, and Resistance while equipped | — |
| Holy Sigil of Uurdt | Misc | Major | Grants all unlearned sub-skills of Defense, Primal Magic, and Recruitment while equipped | — |
| Arcane Tome | Misc | Relic | Hero can cast all Arcane spells | — |
| Daylight Tome | Misc | Relic | Hero can cast all Daylight spells | — |
| Demonic Heart | Misc | Relic | Replaces all hero spells with Mastered versions where available | — |
| Diplomatic Gifts | Misc | Relic | Diplomacy persuasion +10%. Upgrade: +5% | Ambassador's Word |
| Lifeblood Fae | Misc | Relic | Friendly creatures +2 HP. Upgrade: +1 HP | Anesthesia |
| Nightshade Tome | Misc | Relic | Hero can cast all Nightshade spells | — |
| Pole Star | Misc | Relic | Hero's adventure-map spells cost 0 Mana | — |
| Primal Tome | Misc | Relic | Hero can cast all Primal spells | — |
| Protective Belt | Misc | Major | -10% magic damage received. Upgrade: additional -5% | Dwarven Fortitude |
| Crimson Resonance Controller | Ring | Major | Enemy hero Spell Power -20%. Upgrade: additional -10% | Dwarven Fortitude |
| Drum of War | Misc | Major | (Upgradeable) — part of Knight's Honor set | Knight's Honor |
| Magic Mirror | Misc | Major | Part of the Tranquil Glass set | Tranquil Glass |
| Liquid Silence | Misc | Major | Part of the Dominion of Puppeteers set | Dominion of Puppeteers |
| Quivering Quiver | Misc | Major | Part of the Living Arrows set | Living Arrows |
| Music Sheet | Misc | Treasure | Part of the Inner Song set | Inner Song |
| Ukh Signet | Ring | Minor | Part of the Ukhtabar Signet set | Ukhtabar Signet |
| Warrior's Amulet | Neck | Minor | Part of the Warrior's Strength set | Warrior's Strength |
| Keeper's Amulet | Neck | Minor | Part of the Keeper's Fortitude set | Keeper's Fortitude |
| Wizard's Amulet | Neck | Minor | Part of the Wizard's Might set | Wizard's Might |
| Scholar's Amulet | Neck | Minor | Part of the Scholar's Wisdom set | Scholar's Wisdom |
| Golden Pig | Misc | Major | Part of Milos's Curse (daily gold bonus) | Milos's Curse |
| Golden Moth | Misc | Major | Part of Milos's Curse (daily gold bonus) | Milos's Curse |
Artifact Strategy Tips
Your main hero should receive all the best artifacts. Secondary heroes need only enough to clear neutral stacks — items like Ogre's Club of Havoc or Shield of the Rampaging Ogre provide solid combat stats. Transfer artifacts via hero meetings to concentrate power. A main hero with a full set of Relics will solo maps.
Even a 2-piece set bonus can be stronger than mixing higher-rarity standalone items. The 2-piece bonus from Warrior's Strength (+4 Attack) is equivalent to four Treasure-tier weapons. If you find a strong set piece, adjust your exploration route to search areas where more pieces might spawn.
Arcane/Nightshade/Daylight/Primal Tomes grant access to entire spell schools. Finding a Tome for a magic school your hero does not already know instantly doubles your tactical options. Spells in Bottles (tier 4 spells) and Spellbinder's Hat (tier 5 spells) work similarly — build your hero plan around these if you find them early.
Treasure-tier artifacts provide minimal benefits in the mid-to-late game. Disenchant them for Alchemical Dust at towns or Artifact Merchants. The Dust is almost always more valuable than the negligible stat bonus. One disenchanted Straw Hat (+1 Knowledge) yields Dust that upgrades an Ogre's Club (+2 Attack) — a clear value upgrade.
Dragon Utopias and Research Laboratories are the most reliable sources of Relic and Major artifacts. Control these map locations early and return to them. Twilight Blooms are another Relic-grade source. If you see an enemy heading toward one of these objectives, intercept them — denying a Relic to your opponent is as valuable as gaining one yourself.
The eight Holy Sigils are among the most versatile artifacts in the game. Each one grants all sub-skills of specific skill categories while equipped. Holy Sigil of Eridore (Logistics, Combat Magic, Wisdom) instantly gives any hero access to Logistics — arguably the best adventure skill. Slot a Sigil, learn the skills you want permanently, then replace it while retaining the learned abilities.
Where to Find Artifacts
Relic-Tier Sources
- Dragon Utopia — the most reliable Relic source
- Twilight Bloom — Relic and Major artifacts
- Research Laboratory — high-grade artifact drops
- Map objective rewards — campaign-specific Relics
- Defeating enemy main heroes — capture their equipped artifacts
- The Monty Hall — special neutral object
Major & Minor Sources
- Black Tower — Major and Minor artifacts
- Ancient Crypt — Minor and Treasure artifacts
- Raiders' Camp — Treasure and Minor artifacts
- Artifact Merchant — buy artifacts using Gold
- Tomb of a Nameless Hero — guaranteed artifact
- Quest rewards — faction-specific artifact quests
Acquisition Tips
- Scout Dragon Utopias early — mark them for return visits
- Build an Artifact Merchant in your towns for direct purchases
- Intercept enemy heroes carrying artifacts you want
- Search every corner of the map — artifacts can be hidden anywhere
- Complete all faction quests for guaranteed artifact rewards
- Use Spells in Bottles/Spellbinder's Hat to bypass magic guild requirements
Last updated: July 8, 2026