Olden Era Factions
Every faction in Olden Era plays dramatically differently. Compare strengths, weaknesses, playstyles, and tier rankings to find your perfect match.
How do I choose the right faction for me?
Start by identifying your preferred playstyle. If you enjoy balanced armies with reliable buffs, pick Temple. If you love overwhelming numbers and attrition, Necropolis is for you. Spellcasters should try Grove, aggressive rushers will love Hive, control enthusiasts should explore Schism, and players who value versatility will find Dungeon rewarding.
Which faction is currently the strongest?
Necropolis sits at S-tier due to its unmatched Necromancy mechanic, which lets undead armies grow with every battle. Temple, Grove, and Dungeon share A-tier with strong but balanced performance. Hive and Schism occupy B-tier — powerful in skilled hands but requiring more expertise to execute effectively.
Do factions have different building requirements?
Yes. Each faction has a unique town building tree. Temple and Necropolis have relatively straightforward build orders, while Grove requires significant gold and rare resources for its powerful rangers and druids. Dungeon and Schism have complex prerequisite chains for their top-tier units. Check each faction's detail page for optimal build orders.
Faction Comparison
Olden Era's six factions represent fundamentally different approaches to strategy. Understanding each faction's governing body, preferred playstyle, and unit roster is the first step toward mastering the game. Below is a detailed comparison to help you evaluate each option.
| Faction | Tier | Governing Body | Playstyle | Key Units |
|---|---|---|---|---|
| 🛕 Temple | A | High Inquisition | Well-rounded with strong unit empowerment through buffs. Temple armies become increasingly powerful as buffs stack, making them deceptively strong in prolonged engagements. | SwordsmanCrossbowmanCavalryLightweaverAngel |
| 💀 Necropolis | S | Head of Necromancers' Guild | Undead armies that resurrect after battles. Heavy focus on debuffs, curses, and life-drain mechanics. Necropolis grinds opponents down through sustained attrition. | SkeletonWightVampireLichDread Knight |
| 🌳 Grove | A | Unknown | Spellcaster-focused faction with unique elemental creatures. Grove heroes are among the best spellcasters, and their units have powerful activated abilities. | FaunRangerDruidTreantPhoenix |
| 🐝 Hive | B | The Dragonfly King | Aggressive melee-focused faction with high initiative and speed. Hive uses "hivemind" synergy — units gain bonuses when fighting alongside same-type units. | DroneSoldier AntDragonfly RiderMantisQueen Ant |
| ⛓️ Schism | B | Unknown | Control-focused faction that specializes in denying enemy spells and abilities. Schism summons increasingly powerful eldritch monsters to overwhelm opponents. | CultistAbominationDeep OneKraken SpawnEldritch Horror |
| 🕳️ Dungeon | A | Triumvirate of Alvar | Versatile dark elves with dual-attack mechanics. Dungeon units can switch between damage types, making them highly adaptable to different enemy compositions. | AssassinDark ElfMinotaurMedusaBlack Dragon |
Tier List Breakdown
The tier list reflects competitive viability and overall strength in the current meta. S-tier factions have game-warping mechanics that are difficult to counter. A-tier factions are strong and consistent but require solid fundamentals. B-tier factions have higher skill ceilings and more situational power, rewarding dedicated mastery with devastating potential.
Necropolis
S TierNecromancy provides unmatched snowball potential. Undead armies grow with every battle, making Necropolis the strongest late-game faction.
Full Necropolis Guide →Temple
A TierBest buff synergy in the game. Balanced roster with no hard counters. Lord Edgar is arguably the best Might hero.
Full Temple Guide →Grove
A TierSuperior spellcasting and unique elemental creatures. Halon with Chain Lightning can solo-carry battles.
Full Grove Guide →Dungeon
A TierDual attack types provide unmatched versatility. Black Dragons are the strongest tier 7 unit. Malakar is S-tier hero.
Full Dungeon Guide →Hive
B TierExcellent early game rush but falls off late. Limited ranged options and fragile units hold them back.
Full Hive Guide →Schism
B TierHighest skill ceiling. Devastating in the right hands but too slow for competitive play. Vori Sage is S-tier.
Full Schism Guide →How to Choose Your Faction
Your faction choice shapes every aspect of your Olden Era experience. Temple provides the most forgiving learning curve with its balanced roster and reliable buff synergy. Necropolis rewards players who enjoy long-term planning and watching their undead army grow with every battle. Grove appeals to spellcasters who want the most powerful magical arsenal in the game, though managing its expensive economy requires discipline.
Hive is built for aggressive players who want to seize the initiative from turn one. Its high-speed units and hivemind synergy create overwhelming early pressure, but fragile troops demand decisive engagements. Schism offers the most unique playstyle — if you enjoy controlling the battlefield and denying your opponent's options, its eldritch summoning and spell-disruption mechanics deliver a deeply satisfying experience.
Dungeon provides the highest tactical flexibility through its dual-attack system. Every unit can switch between two damage types, letting you adapt to any enemy composition on the fly. This versatility comes at the cost of higher unit prices and mana dependency, making Dungeon a rewarding challenge for experienced players who enjoy micro-management and tactical depth.
Explore Each Faction
Temple A
The Church of the Sun strives to forge the best version of oneself. Temple units gain extra benefits from buffs, making ...
Necropolis S
Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes w...
Grove A
Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers...
Hive B
Bent on conquering Jadame, Beelzebub's Order of the Fly is driven by swift and aggressive tactics. Their strength lies i...
Schism B
A splinter faction of Alvar that delved into the Depths of Water using ancient Vori rites. They deny opponents' abilitie...
Dungeon A
Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and...