🛕 Temple Faction Guide
The Church of the Sun — Master buff synergy, healing magic, and balanced armies.
Why is Temple the best faction for beginners?
Temple's well-rounded unit roster covers all tactical roles without major gaps. Its buff synergy mechanic rewards players for casting buffs on units, making spell usage intuitive and forgiving. Heroes like Lord Edgar and Ister provide reliable early-game advantages that help new players learn the game without punishment.
Which Temple hero should I pick first?
Lord Edgar is the premier Temple hero with his True Lord specialty granting bonus attack and defense to all units — a straightforward, always-useful power boost. For magic enthusiasts, Lia the Untethered One provides Daylight Magic bonuses that synergize perfectly with Temple's Light/Holy focus.
How do I counter Temple buffs?
Temple's greatest weakness is dispel effects that strip away their stacked buffs. Schism's spell denial is particularly effective. Focus on eliminating Temple's Lightweavers and Cleric heroes first, as they are the primary buff sources. Area-of-effect spells can also punish Temple's tendency to cluster buffed units together.
Faction Overview
The Church of the Sun strives to forge the best version of oneself. Temple units gain extra benefits from buffs, making them a balanced faction that excels when properly supported by spells and abilities.
Temple is governed by the High Inquisition, a strict religious order that channels the power of the Sun to protect Jadame. Temple's playstyle philosophy centers on empowerment: every buff spell, every morale boost, and every leadership ability stacks to create an army that is significantly more powerful than the sum of its individual units. This makes Temple deceptively strong in prolonged engagements where buffs have time to accumulate.
Well-rounded with strong unit empowerment through buffs. Temple armies become increasingly powerful as buffs stack, making them deceptively strong in prolonged engagements.
Strengths
- Best buff synergy in the game — units gain extra benefits from all positive effects
- Balanced unit roster with no major gaps
- Excellent healing and support magic
- Strong mid-to-late game scaling
Weaknesses
- Relatively slow early game expansion
- Relies on buffs — vulnerable to dispel effects
- Expensive tier 6-7 units
- Predictable strategy can be countered by experienced players
Key Units
Temple's unit roster is built around synergy and reliability. The Swordsman forms a sturdy frontline that becomes formidable when buffed, while the Crossbowman provides consistent ranged damage. Cavalry units offer mobility and flanking potential, and the Lightweaver is a dedicated support unit that amplifies the power of Temple's buff-focused strategy. At the apex sits the Angel — one of the most powerful tier 7 units in the game with devastating holy damage and the ability to resurrect fallen allies.
Temple Heroes
Temple fields both Knight (Might) and Cleric (Magic) heroes. Knights focus on direct combat effectiveness and army leadership, while Clerics provide powerful buff and healing magic. The Righteousness faction skill is shared by all Temple heroes, enhancing the effectiveness of buffs on their units.
| Name | Type | Class | Specialty | Specialty Description | Tier |
|---|---|---|---|---|---|
| Ister | Might | Knight | Wayfarer | Additional movement points on the adventure map | A |
| Leon Sticky-Fingers | Might | Knight | Pathfinder | No movement penalty on rough terrain, larger vision range | B |
| John Johnson | Might | Knight | Salt of the Earth | Bonus to Swordsman units | B |
| Kestrel | Might | Knight | Jaeger | Bonus to Crossbowman units | B |
| Aeos the Exalted | Might | Knight | Rousing Presence | Morale bonus to all units | A |
| Heretic Avis | Might | Knight | Gem Seeker | Extra gem income per turn | C |
| Keandra | Might | Knight | Jouster | Bonus to Cavalry units | B |
| Lord Edgar | Might | Knight | True Lord | Bonus attack and defense for all units | S |
| Old Lord Mandall | Might | Knight | Heroic Smite | Enhanced hero attack that increases damage taken by enemies | B |
| Merry Elias | Magic | Cleric | Spiritual Vigor | More map spell uses and mana | A |
| Pip | Magic | Cleric | Wish to Learn | Bonus experience gain and attribute upgrades | C |
| Zenith | Magic | Cleric | Weaving the Light | Bonus to Lightweaver units | A |
| Lia the Untethered One | Magic | Cleric | Radiating Knowledge | Daylight Magic spell power bonus | A |
| Julius | Magic | Cleric | Compassionate Healer | Enhanced Healing Water spell | B |
| Vesper | Magic | Cleric | Blessing | Enhanced Blessing spell | B |
| Anastasia the Meek | Magic | Cleric | Hymn to Arina | Enhanced Arina's Touch spell | C |
| Nadir | Magic | Cleric | Heart of Hearts | Enhanced Vulnerability spell | C |
| Clarissa | Magic | Cleric | Wealthy | Extra gold income per turn | C |
Strategy Tips
Buff Stacking Priority
Temple units gain extra benefits from buffs through the Righteousness skill. Prioritize casting Blessing, Righteous Might, and Stone Skin on your core combat units — especially Swordsmen and Cavalry. The multiplicative effect of stacked buffs makes even tier 1-3 Temple units competitive against higher-tier enemies. Rush Advanced Righteousness on your main hero to maximize this synergy.
Early Game Build Order
Start by building the Tavern and recruiting a second hero on day one. Upgrade your Swordsmen and Crossbowmen first — these tier 1-3 units form the backbone of your early army. Rush to the Chapel for Lightweavers, which dramatically improve your buff effectiveness. Save the expensive Angel building for the mid-game when your economy can support it.
Battle Formation
Place Swordsmen in front to absorb damage, Crossbowmen and Lightweavers behind them, with Cavalry on the flanks for mobile threat. Cast Blessing on your entire frontline before engagement. Use Lord Edgar or Aeos the Exalted for maximum army-wide buffs. Against undead (Necropolis), Daylight Magic spells deal bonus damage — exploit this matchup.
Counter Strategies
Beware of Schism opponents — their spell denial shuts down Temple's buff-reliant strategy entirely. Against Necropolis, leverage your Light/Holy damage advantage. When fighting Hive, use Cavalry to outmaneuver their fragile insect swarms. Against Grove, close the distance quickly before their powerful spellcasters can control the battlefield. Temple thrives in prolonged fights — avoid quick decisive engagements where your buff stacking has no time to build up.
Tier Placement: A-Tier
Best buff synergy in the game. Balanced roster with no hard counters. Lord Edgar is arguably the best Might hero.